Ryan Hakius
Game Designer and Developer
Hello, my name is Ryan, I'm a 2020 graduate of Rochester Institute of Technology. I am looking for a position in a Game Studio; I specialize in Design and am proficient in Development. I enjoy working on Narrative-based games, RPGs, Platformers with tight controls, and Casual games, but am open to all other genres.
I have Experience in:
Design
Autodesk Maya
Adobe Photoshop & Premiere
Audacity
Development
C#
C++
HTML & CSS
Javascript & Pixi.js
Unity and Unreal Engines
General
Excel/Word/Powerpoint
Web Design and Development
Windows 10/Apple
Work-related
Adaptability
Team-Oriented
Willing to Learn
Personable
Goal-Oriented
Leader of a collaborative focus group on game design
Projects
Really Complicated Asteroids
![](assets/images/image08.png?v=7030e600)
Features
Tight vehicle controls
A variety of unique enemy and boss types
Planets and moons with gravitational fields that affect ships and bullets alike
Destructible Asteroids
5 Levels
Level Editor
![Placeholder](assets/images/image09.png?v=7030e600)
Gameplay
Description
A 2D, action vehicle shooter where you control a lone spaceship in the vast reaches of space. Fight enemy spaceships, dodge dangerous asteroids, and use the planetary gravity to fly to victory.
![Placeholder](assets/images/image10.png?v=7030e600)
Development
Created as a semester-long (4 month) school project, Really Complicated Asteroids was developed by a team of 4 students. The game was created using C# and the Monogame Framework, with a from-scratch engine created during development. Delegating tasks among ourselves and managing our responsibilities were also major focuses during development.
My major responsibilities were Lead Artist, enemy designs and behavior, effects of planetary gravity, shield/bullet damage balancing, level design, and the creation of the level editor application.
Eye of the Beholder
![](assets/images/image04.png?v=7030e600)
Features
WIP
![Placeholder](assets/images/image03.png?v=7030e600)
Gameplay
Description
WIP
![Placeholder](assets/images/image06.png?v=7030e600)
Development
WIP
![Placeholder](assets/images/image07.png?v=7030e600)
Contact Me
Bakery Battle
![Placeholder](assets/images/image14.jpg?v=7030e600)
Features
Fast paced rounds
Fun ingredient combos
Daily trends to score bonus points
The opportunity to score extra points during the voting phase
Bright, colorful art
Scoring cards for easy tracking
![Placeholder](assets/images/image15.jpg?v=7030e600)
Rulebook link
Description
A Competitive Tabletop Card Game based around baking the best cakes, following trends for big profits, and sabotaging your friends to be the best bakery in town.
![](assets/images/image17.jpg?v=7030e600)
Development
Created as a half-semester-long (3 month) school project, Bakery Battle was developed by a team of 3 students. The game was prototyped and tested 2 times a week by a different non-team group. The game was evaluated and adjusted based on feedback received.
My major responsibilities were Co-Designer and Lead Artist, save for the rulebook.
![Placeholder](assets/images/image18.png?v=7030e600)
![Placeholder](assets/images/image19.png?v=7030e600)
Recipe Finder
![Placeholder](assets/images/image02.jpg?v=7030e600)
Features
Sleek User Interface
Responsive searches
Simple, no frills webpage
Admin page for tracking searches and frequency
![Placeholder](assets/images/image12.jpg?v=7030e600)
Description
A site for all your cooking needs!
Search for new recipes, Search for recipes that use a particular item, Search for places serving that item!
![](assets/images/image01.jpg?v=7030e600)
Development
Created as a half-semester-long (3 month) school project, I developed Recipe Finder solo to show my knowledge of APIs, Bootstrap, Vue, and ES6 classes. We were required to implement an admin page utilizing Firebase, and I developed mine to track searches and their frequency. I utilized the Zomato and TheMealDB APIs in my website.
![Placeholder](assets/images/image05.jpg?v=7030e600)
![Placeholder](assets/images/image11.jpg?v=7030e600)