Ryan Hakius

Game Designer and Developer

Hello, my name is Ryan, I'm a 2020 graduate of Rochester Institute of Technology. I am looking for a position in a Game Studio; I specialize in Design and am proficient in Development. I enjoy working on Narrative-based games, RPGs, Platformers with tight controls, and Casual games, but am open to all other genres.

I have Experience in:

  • Design

  • Autodesk Maya

  • Adobe Photoshop & Premiere

  • Audacity

  • Development

  • C#

  • C++

  • HTML & CSS

  • Javascript & Pixi.js

  • Unity and Unreal Engines

  • General

  • Excel/Word/Powerpoint

  • Web Design and Development

  • Windows 10/Apple

  • Work-related

  • Adaptability

  • Team-Oriented

  • Willing to Learn

  • Personable

  • Goal-Oriented

  • Leader of a collaborative focus group on game design

Projects


Really Complicated Asteroids

Features

  • Tight vehicle controls

  • A variety of unique enemy and boss types

  • Planets and moons with gravitational fields that affect ships and bullets alike

  • Destructible Asteroids

  • 5 Levels

  • Level Editor

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Gameplay

Description

A 2D, action vehicle shooter where you control a lone spaceship in the vast reaches of space. Fight enemy spaceships, dodge dangerous asteroids, and use the planetary gravity to fly to victory.

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Development

Created as a semester-long (4 month) school project, Really Complicated Asteroids was developed by a team of 4 students. The game was created using C# and the Monogame Framework, with a from-scratch engine created during development. Delegating tasks among ourselves and managing our responsibilities were also major focuses during development.
My major responsibilities were Lead Artist, enemy designs and behavior, effects of planetary gravity, shield/bullet damage balancing, level design, and the creation of the level editor application.

Eye of the Beholder

Features

  • WIP

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Gameplay

Description

WIP

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Development

WIP

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Contact Me

Bakery Battle

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Features

  • Fast paced rounds

  • Fun ingredient combos

  • Daily trends to score bonus points

  • The opportunity to score extra points during the voting phase

  • Bright, colorful art

  • Scoring cards for easy tracking

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Rulebook link

Rulebook

Description

A Competitive Tabletop Card Game based around baking the best cakes, following trends for big profits, and sabotaging your friends to be the best bakery in town.

Development

Created as a half-semester-long (3 month) school project, Bakery Battle was developed by a team of 3 students. The game was prototyped and tested 2 times a week by a different non-team group. The game was evaluated and adjusted based on feedback received.
My major responsibilities were Co-Designer and Lead Artist, save for the rulebook.

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Recipe Finder

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Features

  • Sleek User Interface

  • Responsive searches

  • Simple, no frills webpage

  • Admin page for tracking searches and frequency

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Link to Github

Description

A site for all your cooking needs!
Search for new recipes, Search for recipes that use a particular item, Search for places serving that item!

Development

Created as a half-semester-long (3 month) school project, I developed Recipe Finder solo to show my knowledge of APIs, Bootstrap, Vue, and ES6 classes. We were required to implement an admin page utilizing Firebase, and I developed mine to track searches and their frequency. I utilized the Zomato and TheMealDB APIs in my website.

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